PM3.6 - Game & Watch - Subaction - CliffAttackSlow
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6 |
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8 |
9 |
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61 |
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63 |
64 |
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68 |
69 |
70 |
Stats
IASA: |
None |
Fully Intangible: |
1-53 |
Hitboxes active: |
55-59 |
Hitbox set 0 hits: |
55 |
Subaction Index: |
0xdc |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:55-59
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
9 |
70 |
50 |
361 |
Normal |
Kick |
1 |
6 |
5 |
|
0 |
1 |
9 |
70 |
50 |
361 |
Normal |
Kick |
1 |
6 |
5 |
|
0 |
2 |
8 |
70 |
50 |
361 |
Normal |
Kick |
1 |
5 |
5 |
|
Scripts
Main
- ChangeHurtBoxStateAll { state: IntangibleFlashing }
- AsyncWait(36.0)
- ModelChanger { reference: 0, switch_index: 5, bone_group_index: 1 }
- AsyncWait(50.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableFastFall) }
- AsyncWait(53.0)
- ChangeHurtBoxStateAll { state: Normal }
- AsyncWait(54.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(9.0), trajectory: 361, wdsk: 0, kbg: 50, shield_damage: 1, bkb: 70, size: 4.69, x_offset: 0.0, y_offset: 2.39, z_offset: 9.56, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: true, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(9.0), trajectory: 361, wdsk: 0, kbg: 50, shield_damage: 1, bkb: 70, size: 4.69, x_offset: 0.0, y_offset: 2.39, z_offset: 4.78, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: true, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(8.0), trajectory: 361, wdsk: 0, kbg: 50, shield_damage: 1, bkb: 70, size: 3.13, x_offset: 0.0, y_offset: 2.39, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: true, unk5: false, direct: true, unk6: 0 })
- SyncWait(5.0)
- DeleteAllHitBoxes
GFX
- AsyncWait(36.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 29, x_offset: 0.0, y_offset: 5.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- AsyncWait(54.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 33, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
SFX
- AsyncWait(0.0)
- SoundEffect1(4558)
- SyncWait(36.0)
- SoundEffect1(4487)
- SyncWait(18.0)
- SoundEffect1(4552)
- SyncWait(14.0)
- SoundEffectStop(4552)
Other
- SlopeContourStand { leg_bone_parent: 1 }
- AsyncWait(53.0)
- Rumble { unk1: 12, unk2: 0 }